![]() Intelligence: 42 Perception: 39 Willpower: 37Īptitudes: Knowledge, Finesse, Intelligence, Offence, Perception, Tech, Willpower The wise learn from the deaths of others. Finally, Double Team means that her mediocre Weapon Skill gets significantly boosted when she can gang up on a target with an ally. Sway the Masses allows her to spend a Fate Point to automatically succeed at Charm, Command, and Intimidate checks. Ambassador Imperialis makes her adept at dealing with xenos and non-Imperial humans Inured to the Xenos makes her even more capable of dealing with non-humans, in addition to making it harder for them to scare her. Serenity of the Green lets her recover faster from shock or mental trauma, and lets her recover from madness easier than anyone else. Zadori Florenza is a passable combatant, but her true strength lies in her ability to engage in discourse that can be honest, deceptive, or prying – and not just with loyal citizens of the Imperium, either. ![]() Talents, Traits, and Advances: Weapon Training (Las, Shock), Double Team, Fellowship Simple, Ambassador Imperialis, Fellowship Intermediate, Deceive Known, Inquiry Knownīonuses: Serenity of the Green, Inured to the Xenos, Sway the MassesĮquipment: Laspistol with two Clips of Ammo and Compact upgrade, Shock Maul, Mesh Cloak, Auspex, Chrono, Concealed Holster, Micro-Bead, Regicide Set Skills: Charm, Commerce, Common Lore (Rogue Traders), Linguistics (Eldar), Operate (Surface), Deceive, Inquiry Intelligence: 36 Perception: 38 Willpower: 35Īptitudes: Social, Finesse, Fellowship, Offence, Ballistic Skill, Toughness, Willpower So, without further ado, let’s see who the Enemy Without is going to be hunted by. Like Enemies Within did for the Ordo Hereticus, Enemies Without provides all sorts of new tools for me to work with in Dark Heresy, including interesting Backgrounds and Homeworlds and a very special Role. Meet the Party has linked up with a band of Ordo Xenos Acolytes before, but Arbite Quinten Ferris and his fellows were members of their Ordo via backstory without much in the way of mechanical tie-in. It’s time to head back to the grim, dark, far future of Fantasy Flight Games’ Dark Heresy Second Edition, there to join the Ordo Xenos and fight the Enemy Without!Įnemies Without is the latest supplement for Dark Heresy’s Second Edition, focusing on the Ordo Xenos of the Inquisition, its alien foes, and the more Radical equipment and allies it might use. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. ![]() A death worlder mercenary who thinks that Dark Eldar and Kroot are easy compared to the horrors she grew up with. A veteran of the Imperial Navy who has fought His foes at the controls of a mighty ship and throughout its corridors. A Heretek who has abandoned the strictures of the Machine Cult, seeking knowledge and technology from alien sources. ![]() A skilled negotiator and a true believer in the God-Emperor who is still willing to sail with a Rogue Trader and deal with xenos to make her fortune.
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